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2023-02-26
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*************************************
[MINI] GAME REVIEWS CORNER
Episode 1 "Search for the Hidden Gem"
By Luke Lynde
*************************************
Welcome to the first installment of
Mini Game Reviews Corner. The games
aren't Mini, but the Reviews are.
Sometimes it isn't obligatory to go
into too much detail about Commodore
64 games, because most C64 game
titles are full of 8-bit dynamics of
pure simplicity, and pure
brilliance. It's what makes the
Commodore 64 unique, and still so
popular.
I will choose games that are more
common and well known to some
veteran users, than others. It is a
look at the best the Commodore 64
has to offer, from different time
periods, to assist people in making
a wise selection and to find that
hidden gem they may not have played
before (in fact, particularly
suitable for beginners and
hobbyists). Read On...
- - - - - - - - - - - - - - - - - - -
UWOL QUEST FOR MONEY [2010 MOJON
TWINS]
UWOL is a platform game, where you
move around static screen levels,
collecting all the coins, then
making it to the exit. There are
obstacles, enemies, that may block
your path. It takes careful
navigation around the platforms to
get in the right positions and
achieve success. Upon level
completion you are shown a pyramid
of rooms/levels you can enter. There
are many differently laid out
levels, all of which provide a
different type of challenge.
Platform formula = different
arrangements, same design.
The graphics are well defined and
look good. Your main character has a
slightly odd sense of inertia, in
that he floats around more than he
moves around. The playing area is
slightly small. Overall, the
presentation is high quality. The
gameplay is not exceptional, but is
better and more interesting than
many other games of this type. Games
of this particular genre and style
are more common on the Spectrum ZX.
This game will keep you pleased for
a while.
Detail 80% well presented and
quality graphics detail
Playability 79% movement is a bit
floaty
Overall 81% a cute game that will
appeal to many
- - - - - - - - - - - - - - - - - - -
MINESTORM [2010 WERNER SOFT TRSI]
Okay so everybody knows Asteroids,
right? Every conversion I have
played, even the original, is
somewhat disappointing to me. It is
a classic game, and finally a proper
implementation of the concept can be
found on the Commodore 64. The
vector effects are virtual
perfection, and as you start your
first game, you find that it is
extremely playable. It is a
masterful and a gorgeous piece of
code. The movement is smooth, the
difficulty level is appropriate, and
you will find it enjoyable to play.
I think the last sentence has summed
it up perfectly. Asteroids has never
looked so good, it has never played
so good, and the attention to detail
(from the players view) is
everything that you would need and
expect to make a great game. I love
all the classic arcade games like
Pacman, Centipede, Galaga, Galaxian,
Dig Dug etc. Now I have found the
ultimate Asteroids-style game, and
so have you - If you haven't played
it, then you should.
Detail 94% for this type of game,
well adapted
Playability 94% you will be hooked
Overall 92% a superb rendition of a
classic
- - - - - - - - - - - - - - - - - - -
CYBERWING [1999 COSINE SYSTEMS]
Here is a blast from the past. A
perfect vertically scrolling shoot
em up, done in true style. This is
an example of what a shoot-em-up
construction kit game could only
dream of being like. The graphics
are detailed and add atmosphere to
the whole game. The title picture is
great, and as you play the game you
will be slowly immersed into the
gameplay. The backdrops are well
detailed, like all the graphics - it
is creating an other-worldly
impression, and it does it well.
Movement of the space ships is
smooth as you make your way through
the alien landscape. In essence, it
is a much more professional and
modern looking version of games of
this similar genre, such as
Lightforce and Warhawk. Some people
may find it a bit monotonous and
sparse, but it stands out as a
shining light amongst other games
that I have played in this field. A
perfect game for a rainy afternoon,
try it and see.
Detail 84% quality, everything you
would expect
Playability 85% ready to rumble
Overall 90% a seminal c64 title
- - - - - - - - - - - - - - - - - - -
BUGBLASTER [1984 ALLIGATA SOFTWARE]
Here is an early title, a Centipede
game, done by Anthony Crowther,
master of ceremonies and possibly
one of the most talented C64 game
makers, in my opinion. His other
obvious game is Bombuzal, which I
consider probably the best puzzle
game ever made. As far as this game
goes, it is a great Centipede clone,
and possibly the best Centipede game
on the Commodore 64. Certainly the
best one I know about. The graphics
have such a vibrant character, and
add a uniqueness to a well crafted
title.
The dynamics of the game are
completely fluid, everything plays
perfectly - and surely this title
was a sign of the times to come, for
the Crowther talent certainly had
its flashes of brilliance. The
playfield is large, and the whole
game becomes incredibly addictive
quite quickly. If you love
Centipede, you will love this. It is
cute, different, unique, and totally
Crowther - totally awesome.
Detail 90% crowther-esque, need I
say more
Playability 91% immediately
accessible
Overall 88% a faithful rendition of
centipede
- - - - - - - - - - - - - - - - - - -
That's it this time around. I would
like to thank the makers of Jarte,
the perfect small word processor.
Ideal for this type of writing. As a
brief end note, to all the critics
of Commodore Free - show some
respect to Nigel and the others who
put this magazine out on a regular
basis. See you next time!
=====================================